Showing posts with label Dinur Blum. Show all posts
Showing posts with label Dinur Blum. Show all posts

Thursday, May 20, 2010

A Wingnut’s Meditation on the Playoffs

A while back, Kirk wrote to me:

I'm actually interested in seeing what playoff hockey is all about. Who knows, it may even hook me on to the sport a little.

I felt the need to write a lengthy, self-serving posting that would encourage Kirk to not only care about hockey, but to embrace his destiny as a Wingnut. After all, friends don’t let friends become Bruins fans. It’s not quite as bad as being a fan of say, the Buffalo Bills. But it still hurts. You can’t want that for a friend.

Kirk, the playoffs are the most wonderful time of the year. It’s hard to explain how deeply hockey fans feel about the playoffs. As a sort of benchmark, Dinur phones me every year and wishes me Happy Playoffs, as if it were Christmas or Hanukkah. No joke. For the past couple of springs, I’ve had really good theory sections and the Wings have fought all the way to the Stanley Cup series. The spring has been pretty magical and it comes not a moment too soon. Winter quarter always sucks moderately, because football is over by mid-January. The hockey regular season is still going, but I’ve not been able to adjust my lame attention span to following much regular season hockey (although I find programming everything into Outlook really helps me track a lot better—I’ve had fun following the Yanks so far this baseball season).

I followed hockey closely in February and March of this year, though. The Wings, for the first time in about twenty years, looked like they might not make the playoffs. Being a Wingnut, you just get so fuckin’ spoiled. It was hard to think we wouldn’t be a playoff contender.

Reflections on this Year

But sure enough, the Wings pulled through. It’s just so awesome to have your team have so much damned character. And it’s so damned hard to accept that the last of my generation of Red Wings (the guys who are our age I mean) are pretty much gone. Ozzie’s a back-up now. Malts may be gone next year. These guys are core players who, while not the greatest players in Red Wings history, are some of the best teammates in any sport’s history and who have a great relationship with the fans. These guys are hard-core professionals who know that they’re insanely lucky to get to be NHL hockey players and approach the game with gratitude. They’ve developed their careers around core athletic and sportsmanship values that are so pure that they make me want to cry.

Any will anyone ever forget Nick Lidstrom, patron saint of hockey defensemen everywhere? And this veritable hockey god was actually in the shadow, if you can imagine such a thing, of Steve Yzerman for a time. Try imagining Lidstrom in anyone’s shadow. That’s how amazing the team has been. This has been a legendary and rich time in Red Wings history.

Yeah, I was a little sore after being eliminated by the Sharks this year. But in all frankness, as long as we weren’t swept, I was okay with it. Thank God for that drubbing we gave them in Game 4. Yeah, we lost the series. But let’s face it: dynastic conditions are very difficult in the present NHL. We’ve been insanely good for several years. There is much speculation by persons like Dinur and Todd Tavares at school (a Bruins fan, God help him—Ai! The pain!) that this Golden Age is coming to a close. Yet we keep managing to find highly viable combinations of veteran experience and youthful talent. Management has been superlative—we keep winning while rebuilding. It’s really something to behold. Show me another team that has been managed so well.

I only wish my dissertation were half as impressive.

Right and Proper Playoff Philosophy

Moreover, it’s important to note that we’ve also been one of the few philosophically pure hockey teams in the league, really until this year. I have to admit that while we’ve been genuinely good, several other teams in the NHL have suffered from bad coaching philosophies that have made them vulnerable in the playoffs. In Kirk’s last letter, he said to me:

Football, basketball, baseball and soccer don't really change, they are just more intense, but apparently the "experts" agree with you that teams that are built to win in the regular season aren't necessarily the best teams in the postseason. I think the only other possible comparison to this is in baseball, where a great offense can get get you a great record in the regular season but in the postseason all you need is 3 great starting pitchers and you have a chance to shut down all your opponents. So, teams with mediocre offenses but great starting pitchers may manage to have a winning record and perhaps even win 90 games or so, but then go on to knock off more flashy 100-win teams in the playoffs if their pitchers manage to dominate.

Hockey is like your account of baseball, except exactly the opposite. In the hockey playoffs, the true edge belongs to offensive powerhouses. This is why the Wings have been dominant in the offseason for several years. Several teams in the league were wrongly fixated on immoral and improper strategy for victory that is primarily “defense first.” This strategy is an abomination and the gods do not favor it. While many teams favored this strategy, I prefer to foist most of the blame on Ron Wilson. He probably didn’t invent it. But after Nagano, he deserves the blame for anything that’s wrong in North American hockey. The Ron Wilsons of the world have simply tried to rely on their regular-season, defense-first strategies going into the playoffs. These teams would develop very tight defenses. Then, they’d get a goal or two lead and then actually sit on it for the remainder of the game.

That sort of strategy can work in the regular season. Actually, it often works well. The hockey regular season is long, somewhat like the baseball season. Moreover, there are thirty teams in the league and you meet most of the teams from the opposite conference only once per season. The regular season is not a very scouting intensive experience. You aren’t going to play tonight’s team all that often, so it’s not like any one team has a great set of incentives to really learn the other team’s weaknesses. Games are not usually played as series, in baseball’s style. You just develop a method that’s well-suited to your team and keep plugging away at it. Under those constraints, a strong defense is a very good insurance policy in the regular season of making the playoffs.

Of course, any fan of the San Jose Sharks can tell you that making the playoffs is different from winning in the playoffs. The psychological dynamic is quite different in the playoffs, where you face a best of seven series. Suddenly, your ability to really learn your opponent’s weaknesses is critical to victory. In this setting, it is my opinion that the key to victory is a highly intelligent and high-powered offense that has the psychological aplomb and patience to learn how to dismantle the opponent’s defense. Naturally, defenses also learn in this process. However, hockey defenses are extremely vulnerable, owing to the critical importance of a single man—the goalie. Once a goalie is cracked, i.e. faces a definitive and crushing failure, it very rare for a team to come back in the playoffs. That said, it is never impossible. One need only recall last year’s Stanley Cup series for evidence of this fact.

Digression on Game 6 of the 2002 Western Conference Championship

That said, such a performance is exceptional. I think the textbook case of defense not winning the playoffs is Game 6 of the 2002 Western Conference Championship, between the Detroit Red Wings and the Colorado Avalanche. This game was the definitive turning point in a series that ended the intense and bitter rivalry that emerged between the two teams over the course of the ‘90s, banishing the Avalanche to obscurity over the following years. While the former Quebec Nordiques did win their Stanley Cup the year before, I feel this series put the cap on any Avalanche attempt to define themselves as one of the storied franchises of the National Hockey League. I feel this is true for some time to come.

Some context: Both teams had been quite impressive during the regular season, with the Wings entering the playoffs as the first seed, having won the President’s Trophy. The playoff bracket is reproduced below, courtesy of my friends and yours at Wikipedia:

Note that the first seed in the Eastern Conference was the Boston Bruins, who were eliminated in six games by the eighth seed Habs. This is typical Bruins fare. Look, Kirk, it’s your choice. I’m just sayin’.

But to return to the original digression, the Avs were the second seed in the conference, tied with the San Jose Sharks for second highest points in the league. This conference championship, then, was a showdown. If the Avs were to ever show that they were better than us, this was their moment.

In all fairness, they didn’t suck. It was a seven game series that was played neck and neck. The Red Wings won the first game at the Joe, 5-3. Colorado came back for Game 2 and won in overtime, 4-3. In Denver, the Wings pulled ahead again 2-1, also in overtime. Once more, the Avs tied the series, winning Game 4 in Denver, 3-2. Then, in Game 5, the Avs pulled ahead in the series, winning against the Red Wings 2-1 in overtime.

The turning point was the “Statue of Liberty Goal” scored by Brendan Shanahan in the first period. As you can see below, Roy thought he had the puck securely in his glove. But the ref hadn’t whistled it dead and it had fallen out as he was hoisting it. Shanny scooped it in. The shame shattered Roy’s psyche. In Game 7, he basically left the light on and the key under the mat for the Wings. The Avs were shut out, 7-0. I like to think of this as the definitive moment of Patrick Roy’s career. I imagine there are many who disagree with me and I really could care less. This is how I will remember him for all time to come.

During the playoffs, when the goalie is finally broken, you have them. True, series are won without this spectacle. But there is nothing quite as satisfying as watching your team destroy your opponent’s goalie. The core point is, the playoffs are about your offense’s strategic ability to learn how to crack the opponent’s defense and your defense’s psychological ability to recover from failure. At the end of a series, you know who the better team was. This is the glory of the Stanley Cup playoffs.

Return to Discussion of Proper Playoff Philosophy

In the past few years, one of the elements that, in my opinion, contributed to the Wings’ hegemony was the overwhelming number of teams that employed this Ron Wilsonesque defensive philosophy—get a lead and then sit on it. Let your strong defense and super-cultivated goalie do the rest.

One can see the temptation. There are some very refined goalies in this sport. Among the most refined was a man named Dominik Hasek, otherwise known as “Mr. Slinky for a Spine.”

But even the refined goaltending of Dominik Hasek doesn’t win Stanley Cups. Briggs Moon probably remembers a team that used to hail from Minnesota, the North Stars, actually defeating the Great Slinky for a Spine in Game 6 of the 1999 Cup finals. It was in third overtime and I had already gone to bed, to be sure (I had to work in the morning), but the Stars eventually won the Cup that night. This sad story (well, not for Briggs) has three core morals.

First, Slinky for a Spine would only win the Cup when he got to (you know it) Detroit, where we don’t play “sit on the lead” hockey. So forget that “defense first” crap. It doesn’t win the Stanley Cup.

Second, there are some things that money can’t buy, but Dominik Hasek isn’t one of them. And the identity of the team that could afford to buy him (and Brett Hull, too)? The Detroit Red Wings. Remember this, when picking your allegiances.

This last moral needs a preamble. I was living in DC during the ’99 playoffs and actually ran into this guy from Buffalo on the metro. He saw my shirt, and said, “Now that the Wings are out, you’re rooting for Buffalo, right? You have to root for Buffalo.” You could see the pleading desperation in his eyes. “They have to win. They have to.” You could see what losing the Lombardi Trophy three times had done to the poor man. For pure pity’s sake, I told him I would root for the Sabres. So fucking sad. So yeah, there are worse teams than the Bruins, Kirk. But still, friends don’t let friends become Bruins fans. It’s just too bitter. When I called Briggs the next day to congratulate him, all I could think of was the poor bastard from Buffalo on the metro. So fucking sad.

So third, don’t let that happen to you.

Well, to get back to the subject. Over the past few years, people have realized the defensive approach doesn’t work—thank God! It was disgusting while it lasted. In general, the league is abandoning the defensive trend and learning to play proper playoffs hockey again. Take, for example, the team that beat us this year, the Sharks, have done everything possible to become us. They fired Ron Wilson and hired Red Wings Assistant Coach Todd McLellan. And they do look a lot like us now. It’s kind of scary when guys in teal (teal!) try stealing your identity. I have to admit that they did well at managing the transition from regular season hockey to playoff hockey this year. Pretending to be the Wings seems to work for them.

Prophecy: If the Sharks don’t win the Cup this year, they will forever be a choke team. I mean, they bought one of our coaches and tried to become us, doing a not-half-bad job. What else could they need? An octopus on the ice? Motown hits over the loudpeakers? A trumpet rendition of Hava Nagila during third period? There can be no excuses. If they don’t win this year, they’ll be one of those teams. One of those teams like the post-’71 Bruins. Plus, those fuckers will still be wearing teal.

So, hopefully, for Dinur's sake and the sake of all my in-laws, Thornton will remember this little bit he did last year:

Bottom line for the Wings after this playoff season: As the NHL abandons its dalliance with a defensive approach to the playoffs, the Wings need to come up with some new innovation for these guys to later copy after we beat them. The good news? We probably will.

Friday, September 18, 2009

National Christians Go to the Movies Day in Israel

The sun has just set and Rosh ha-Shana, the Jewish New Year, has begun. Dinur very wittily calls Christmas “National Jews Go to The Movies Day.” I thought he might get a kick out of the role reversal. Although I must confess I was very able to empathize before, having spent many years of my life in a Muslim country. Ramadan, in particular, was impressed on my mind. Experiencing someone else’s dominant religion is always interesting. I think it’s actually `Eid al-Fitr today as well. Gotta love the lunar calendar.

From my perspective, Rosh ha-Shana will be like the Sabbath on steroids. Everything will shut down for the weekend, including the bus system. I have no idea if the movie theaters will actually be open. Of course, this is a cultural difference predicated not on religion, but on dedication to capitalism. I look forward to all these vestiges pre-capitalist society vanishing in some near future. Between this sort of thing and Ramadan, studying the Middle East is nigh near intolerable. Surely religious minorities everywhere ought to be able to enjoy the American freedom of going to the movies on majority religion feast days…

Of course, I’m thinking a lot about identity here in Tel Aviv. I remember when I worked at the Texas state senate as a messenger. This was the summer of ‘93. Once, Senator Armbrister, who was a very nice man and very easy to work with, asked me if I were “the Jewish messenger.”

I stared at him rather blankly and said, “No Senator, I’m Catholic.” It hadn’t dawned on me that my “look” might have contributed to the decision to hire me until that very moment. Likewise, it hadn’t dawned on good Senator Armbrister (who is really a very nice man to work with) that I wasn’t Jewish. Of course, if I were, how would I have answered that question? Given that I know Senator Armbrister is a very nice man, how must identity work in his mind for him to even ask the question?

Needless to say, I am deeply aware of the fact that I look really Jewish. I’ve been told this since puberty when my nose swelled up like a balloon. Of course, at the time, I simply assumed it was because most Texans are too stupid to tell an Arab from a Jew. While there is some (small) truth in this judgment, it is not the correct interpretation in this case.

You see, I remember the first time in Jordan that someone thought I was an Israeli. This was back in the ’95-’96 school year, when I was on Fulbright. I was completely psychologically unprepared for this moment. I was a lot younger then and hadn’t the first clue that I was a homosexual. I took identity for granted back then. I was in Jerash (the tourist site in Jordan that, unlike Petra, is really worth seeing, IMHO). I was laying on my back in one of the stage entrances to the Roman coliseum, taking a photo of how the ceiling’s corner had been constructed. Yes, I’m a geek and yes, I love Roman architecture. Sue me. The security guards looked at me with a marked hostility. One asked the other in Arabic, “What’s he doing?”

The other said, “Oh, he’s just taking a photo of the corner.” They both sounded contemptuous. I immediately greeted them in Arabic. Talal’s Lesson One of Third World Dictatorship Etiquette: always be polite to the cops. They both gave me a nasty stare and walked off.

I was absolutely floored. People don’t give you nasty looks for no reason in Jordan. People are friendly. And being polite and speaking Arabic seemed to make matters worse, which isn’t usually the case in Jordan. I was stunned. When I got to the Temple of Diana, people also gave me dirty looks. This sort of thing usually doesn’t happen in Jordan (especially if you are male, which solves 93 percent of your Arab world problems, very sadly). When I got to the nyphaeum, some kids had climbed to the top and shouted down at me, “Shalom!”

Shalom? I thought, dumbstruck. Then it hit me like a ton of bricks. Oh my God! They think I’m an Israeli! I was quite distressed. I expected this in Texas. I never guessed it could happen in Jordan. I really look like a Jew, I thought, even to other Arabs! I spent an impassioned fifteen minutes trying to persuade these kids that I was from Fuheis. I speak damned good Arabic with a real Arab accent. On my best day in Jordan, I went about 25 minutes chatting with a cabbie before we got to talking about something complex and he realized that my Arabic wasn’t native and asked, “Where are you from?” As that’s usually the first word out of the cabbie’s mouth in the Arab world, I am deeply proud of that statistic. But I wasn’t making any sales with these kids. I was an Israeli tourist in my own goddamned county (or one of them, anyway).

And here in Israel? I fit right in unless someone asks to see my passport. Being a quarter Swedish, having bluish eyes and a lighter complexion than most Arabs apparently has its advantages in Israel. After they’ve seen me twice, security guards often wave me through without further inspection. This floors me. There’s lots of security here, but I can’t say their commitment impresses me. I don’t understand why these guys make people here feel safer.

I’m pretty sure that I’d be treated differently here in Israel if I really looked really Arab. This has its ironies. Last week, when I was at the supermarket, two of the stockers were talking near the front of the store. They were speaking Arabic. I watched them with a little longing. Even though lots of people speak English here, it’s rough being in an all-Hebrew environment. Let’s face it: `ivrit sheli stinks! Well, the Palestinian stocker stared me down quite violently. I didn’t stop smiling, but I looked away, as I didn’t want to get into a fight. Undoubtedly, he learned young to stand up for himself and wasn’t going to take some Jew looking down on him. But I wasn’t some Jew. I was an Arab, like him. And I wasn’t looking down on him. I was thinking how awesome it was that he was speaking Arabic, how “at home” hearing that familiar language in this foreign place was. But of course, starting a conversation would have been intensely awkward. I’m some Jewish-looking gay bearish guy standing in line with my domestic partner at a Tel Aviv supermarket. Who the hell would believe I’m an Arab? What would an Arab be doing here, if not working as a stocker? And after the second intifada even that is way less likely.

The more I study violent identity conflict, the more I realize that all the clichés are true. Many, many people in different societies are people of good will. The trite truism is true. It’s just that the in-group, out-group distinction is more basic and prior to that good will. When you leave the sphere of hanging out only with people you knew and grew up with, identity is determined by markers that allow you to slot the individual. The rationalization of the capitalist economy teaches us over and over again that no system of markers is foolproof. I slip under the markers here quite easily until someone looks at my passport, which isn’t often. Haim Gal, the archivist here, thinks that with my beard, I look like a rabbi.

The rationalization of identity and technology leads to bizarre situations. I have had my first experiences with computer support here in Israel. Our internet died, so my landlady hooked me up to Hot, the Israeli cable provider. The woman I spoke to was named Manar. She was an Arab Israeli, but spoke no Arabic. Just Hebrew and excellent English. She lives in (what’s left of) Palestine and I speak better Arabic than she does. The second time I had to call up, my service rep was Palestinian woman whose name I forget, but only spoke Hebrew and Arabic. I’m quite proud of the fact that I made it through a long customer service call in Arabic and actually got our internet back up. In fact, what was entertaining was that we both had to make reference to English words, as the operating system was in English. Moreover, she called a computer a mikhshav not a hasub (extra linguistic points if you figured out that both words actually have the same root—see, I told you I was a geek!). It was the ultimate postmodern moment. An Israeli-Arab helping an Arab-American get his internet connection back up, her using her standardized call center politeness, and us throwing three languages around. She and Manar had asked me where I was from as part of the conversation. I asked the second woman where she was from, and she responded, “Ana min Hot…” (I’m from Hot). I told her I understood. Yeah, her answering that question for real could lead her to a lot of compromising situations. I hadn’t meant to be rude. Not that she treated me as if I had been. She was a smoothie and well-versed in call center etiquette.

Never in my life could I have anticipated this bizarre, syncretic set of conversations!

The place where people sometimes do get a little funny about me is actually in the archive. You see, everyone there knows that I’m an Arab. I think that’s a little weird for them. Of course, I would imagine that not many Arabs have come there to read the Arabic newspapers. The same papers that are collected so assiduously there are for the most part forbidden at a Palestinian university like Beir Zeit. I’d like to be sanctimonious and leave it at that, but many aren’t available at Arab universities anywhere, thanks to our fine Arab commitment to sad little dictatorships with no sound economic development policy (not that I’m bitter). This lack of open library stacks, after all, that was what drove me to come to Israel in the first place.

My second or third day there, Mikha, the guy who assists Haim, was moving several boxes of papers back to the stacks. Apparently they had just been scanning a large stack of Filistin, Palestine’s leading paper through the mandate that kept printing in Jerusalem up through ’67. Of course, those of you with a little Arabic know that the word Palestine is a Latin corruption of the word Filistin. So when moving the boxes he threw them down in a joking way and said in Arabic, bir-ruh, bid-dam, nafdi ya-filistin! This is a Ba`thist chant that usually ends with the word “Saddam” or “Hafiz” (and now, I suspect, Bashar)—in the soul, in the blood, we will sacrifice, O [INSERT BA`THIST LEADER HERE]. I gave Micha what I hope was the strangest look. “Well that’s what it’s all about, isn’t it?”

“Maybe if you’re a Ba`thist…” I said.

Little things to test my reactions. People greet me in Arabic with this sort of weird air about them, as if they weren’t quite sure how to respond to my presence. I mean, when I learned Hebrew, I did assume that it would be used for more than an occasional sports-related conversation with Dinur (which, lazy student that I am, I don’t do enough of). Perhaps they only learned Arabic to read the newspapers. I mean, there are lots of Arabs nearby. One of the janitors working in that very building was a Palestinian woman (she got engaged just before Craig and I left the country). But apparently me being there among the Arabic newspapers is as weird for them as for me. In a way it’s reassuring that I’m not the only one who’s a little edgy in this situation.

One of the undergraduates walked up to me the other day and showed me a political cartoon in a March 2002 issue of ash-Sharq al-Awsat, the Saudi-owned Arabic daily out of London. You’ll recall that this was the time at which the “Arab Peace Initiative” was advanced by the League of Arab States—an offer of complete recognition and normalization of relations with Israel in exchange for complete withdrawal to the 1948 borders. The cartoon was a picture of the Arab League building with all of the flags of the Arab states in front of it hanging at half-mast. He asked for “the interpretation of an American researcher.”

Yeah, right, I thought. My American aura is what brought you here. But maybe it was. Who knows? The question, however, seemed quite loaded to me. After all, from the Israeli vantage point, the cartoon was not flattering.

I did what a scholar should do in such circumstances, which is to give a genuine interpretation. So I told him, “They’re mourning the death of pan-Arabism.” This seemed to surprise the student a little, so I explained. “The Arab-Israeli conflict is viewed as a zero-sum conflict by both sides. Any possible compromise must be viewed in that framework. The Arab League made an offer to recognize Israel. This is tantamount to admitting defeat, especially after the Arab failure to create political unity after the collapse of the UAR. From that time forward, the only real project that expressed pan-Arab sentiment was the liberation of Palestine. An offer to accept Israel in the 1948 borders is a tacit admission of defeat. The pan-Arab project was a failure.”

The student seemed taken aback. I said to him, “For what it’s worth, the Israelis rejected the offer out of hand, adding insult to injury. For them, of course, this gesture wasn’t nearly enough. In a zero-sum conflict, compromise is rarely a viable means to a solution. I don’t know if you know any American history, but there was this guy named Henry Clay—”

“—the Great Compromiser!” the student finished. “Yes, I know him!” I must admit that I was quite impressed. Most of my students don’t know who David Ben-Gurion was, let alone someone a little more second-tier like Levi Eshkol. This kid has read enough American history to know who Henry Clay was and speaks English. While analyzing a cartoon doesn’t suggest Arabic skills, he may well have those as well. Most of my students are not bilingual. Most people in Tel Aviv seem to be. As our education system declines into the sewer, I can’t help being a little envious.

“Well, then you know at the end of the day, all the compromises failed and we had a civil war. Compromise doesn’t work in zero-sum conflicts.” I don’t know if anyone has ever tried to prove that. It might make an interesting research project.

“You don’t think it could be the League mourning the deaths of the Arabs who died in the Intifada?” he asked.

“Well, I guess anything is possible, but this image isn’t the most direct way to express that sentiment. Why would you need the Arab League building in the picture if you weren’t trying to say something about the institution itself?”

He thought for a while. Apparently he had been attached to his previous interpretation, which suggests that perhaps he hadn’t brought the article to test my politics after all. “I see your point. It is a better way of looking at it,” he said. He nodded and walked away.

The last image I had is of my landlady. Craig and I had wondered, after getting a good look at the Tel Aviv, if receiving the apartment in the state we had received it was par for the course. After meeting Raya, we’re pretty sure that it is. She seems like a very nice and sincere woman. Craig and I both liked her immensely. She asked in out forty minute, delightful conversation in the kitchen, if Craig and I were going to go to Jordan. I told her that I thought it might be awkward, as I really wasn’t out to my father’s family.

“They wouldn’t be accepting?”

“I don’t even know if they have any clear way of getting their heads around it. We don’t formally exist in their culture.”

She nodded. She clearly understood the tragic nature of what I felt. She told me about her brother and his American partner who live in Toronto, where they can be legally married. Her dad had trouble accepting her brother’s homosexuality for many years. “Such a small thing to make such a big deal about,” she said.

Ellis said it might be hard on me. Ellis was right.

But I don't want to end on that note. Craig and I are getting used to Tel Aviv. In many ways, it has been easy. For example—

See? They clearly knew we were coming. Craig and I couldn’t resist buying lemon-scent Fairy for all our manual dishwashing needs.

Tuesday, August 11, 2009

Just In Case

Just in case any of you guys are geeky enough to want to see what a full page of newspaper text looks like, given my setup, click here. I have now followed in Dinur's footsteps (bold trailblazer that he is) and gotten a paid Flickr account to store all the newspapers that I am going to photograph. This way, I have a nice, online backup in case the worst happens.

Saturday, July 18, 2009

The Kid's Growing Up



Is it just me, or is Aaron Rodgers' voice deeper this year? Fuck, he's growing up right before my eyes. He wasn't this confident last year, but damn, he's turned into a real quarterback. And to think six years ago I was snippy at Dinur for wanting Brett Favre to just die so California Boy could have a career. Who knew I'd become a fan of Aaron Rodgers and want to see Brett Favre beat into a bloody pulp? The times they are a changin'.

I may just buy me one of these t-shirts. My brother-in-law Chris is a Vikings fan, God help him. I'll get him the purple one and me the green one. It'll be even better than when we wear rival hockey jerseys.

Saturday, June 20, 2009

Hey! I Blogged Again! I Must Feel Better!

The weekend is at hand. Here's the latest:

I'm Still Looking for a New Gym

I stopped off at the much vaunted LA Fitness that's opened up over by Coulon Park. They want $70/month for Craig and me. That's way the fuck too much. The place is admittedly swank. Fine oak lockers, pristine pool, yadda, yadda. I was excited because the Boeing Employee's Credit Union is across the street. As I plan to visit this gym every day, I could do shared branch transactions there and save a little time. No can do. BECU is no longer part of the consortium. This whole neigborhood overpromises and underdelivers.

So tomorrow, Craig and I go over to Kent and see what they've got for us at the Bally's.

I'm Trying to Sell Dinur on a Project

I'm trying to sell Dinur to write the definitive piece on fan loyalty and Brett Favre. Here's the pitch:

I was reading this blog where a die-hard fan debunks Favre's entire career, and he's only on part III. And it dawned on me that if you want to get an anatomy of fan love and feel like going back to content analysis as a method, Favre 2005-2009 is a dream case.

There are three papers that cover the Packers--The Green Bay Press-Gazette, The Wisconsin State Journal and The Milwaukee Journal Sentinel. After each article, they get dozens of posters. Each has an identity, which means you can track their specific changing opinions over time. Moreover, each comment is linked to an article that stimulated the response. You can code the article as well as the response. The variation in stimuli is fantastic. Favre stumbled, fell, looked washed up in 2005. Everyone said he was a has-been. 2006 looked optimistic. 2007 was his renaissance and his godhood was retored. 2008 he became a Jet and the fans hated Ted Thompson for it. This year, he wants to be a Viking and the fans hate Favre instead.

Lots of emotional variation in public opinion over a short time. The project can yield obvious insight into how fans' emotions rapidly change with respect to the inconsistent ability of their hero to play the role they love him for. Trackable fans with written statements, possibly enough to allow for a LARGE-N CROSS-SECTION OVER TIME.

You do the math. Metaphorically first, then if you like the project, literally.

I honestly think it's a good project. This has nothing to do with making my favorite Niners fan write extensively about Brett Favre, the quarterback who dealt his team so many crushing blows... Nah. Nothing at all.

School Starts Up Again on Monday

Arab-Israeli for the UW. Two weeks after that, my oil class at Antioch starts. Real life, real work. But I'm still going to the gym every day, no matter what. I just need to get some writing done.

Monday, September 01, 2008

For Simon and Kirk

Both Simon and Kirk have both mentioned that they miss my Civ posts. Over the summer, I realized that I am shitty at academic work at night. I just don’t have the focus left that late in the day. So I try to work in the day. At night, I just accept that I need to rest. As Civ takes very little concentration, I’ve played only at night when I’m tired. The beautiful thing is that when I screw up and have attention problems in Civ, I can always scrap that iteration and start another. The fuck-ups don’t cost me much and I don’t get frustrated the way I do with real work. I just never use good attention for Civ. Bad attention only.

I’ve been keeping random notes since June on my attempts to develop a strategy for winning the cultural victory. Over three months, it has slowly but surely developed into this posting. So, without further ado, my bullshit blog entry for the summer:

Talal’s Guide to the Cultural Victory at Warlord Level for Civ 4 Warlords

Recommended Leader/Civ Combination: Louis XIV, France

There are four keys to the cultural victory. These are: (1) use of the organized religion civic to create intense domestic religious pluralism under a single state religion, (2) very little military formation until after the invention of gunpowder, (3) use of open diplomacy and missionary proselytization to create a broad medieval religious alliance for peace and (4) complementing early wonder construction with diversion of all production to the creation of culture starting roughly in the mid-nineteenth century.

I. The Open Relationship as Paradigm for the Opening Game

In my view, the opening game begins with the first move and ends when you have expanded to “natural borders,” i.e. when there is no convenient empty space into which you can expand and further expansion requires revision of borders with foreign powers.

A. The Dilemma: Being a Peaceful Planet with No Weapons

You seek a cultural victory. This means diverting your economy to the creation of wonders and other cultural edifices. The first thing that you need to do is scrap the idea of a military. To arrive at the highest levels of cultural production, you must found a “peacemonger” civilization. Yours will be a civilization like Alderaan or Naboo. Ideally, you will never go to war for the duration of the game.

Imagine some princess in flowing gowns saying “But we are a peaceful planet! We have no weapons!” That’s you. I mean it. It is particularly important that you not go to war before the advent of gunpowder, because you will really have no weapons and surely go the way of Alderaan in a war. After gunpowder, you’ll invest in hardware. You might then go the way of Naboo in a war, if you play your cards right and you’re lucky. Already quaking in your boots? You ought to be. If Obi-Wan Kenobi is your only hope, you’re fucked. Obi-Wan is not powerful enough to help you. Your help must come from God Who made Heaven and Earth. That is, you must lay extensive religious groundwork that, when combined with diplomatic savvy, will guarantee that Grand Moff Tarkin never arrives with the Death Star. Ideally, you will never fight anyone but barbarians for the whole length of the game.

B. Solution: Taking Spiritual Cock in Every Hole while Maintaining a Special Relationship with Just One Religion

Before going to war, the marine is afforded ample opportunity to order additional dog tags. You are only supposed to order more when you have actually lost a dog tag or a set (there are two dog tags to a set), or you need to change some of the information, and the only information that can possible change is your religion of record. You either have a religion of record or they stamp no preference on your tag, but this still makes it sound as though you want something, in fact, it makes it sound as if you’ll take it in any hole, from any pulpit. They make it hard for a non-believer.

—Anthony Swofford, Jarhead

Your goal in the opening game must be to found the maximum number of religions possible. This has several advantages. First, you will need many cathedrals in the end game, which means you need many temples, as you need three temples per cathedral. Your maximum number of cathedrals is governed by the formula: number of religions x number of cities / 3. Max out on religions. Second, you want to make your neighbors attracted to your state religion. Not having a religion of their own means that they have to acquire one from someone. Why not you, especially if you’ve founded all of them? Many civs like to shift to a religion that they invent themselves. The fewer the other civs that have developed their own religion, the less this problem gets in your way. If you found all the religions, the other civs are less likely to defect. Finally, you always want to max out on wonders. Controlling the maximum number of holy cities by founding all the faiths gives you more wonders in the form of creating the religion’s holy temple. Civ religions are like Pokemon, kids. Gotta get ‘em all.

That said, while your “peaceful planet” civ may be a religion whore that will take spirituality in every hole, you must nonetheless adopt a state religion and move to the organized religion civic as soon as you acquire it. You are officially in an open relationship with that religion. Think of it like being Anglican. You’re spiritually open to everything, but only one church gets to be official. That 25 percent discount on building construction and the possibility of pumping out missionaries for every religion in each of your cities is far too valuable to ever sacrifice in the name of some formal commitment to liberalism. Fuck disestablishmentarianism!

Free religion is a no-no for the cultural victory. Don’t be seduced by that “every religion present in a city produces a point of culture for that city” bullshit. You will produce far more culture points with temples, monasteries and cathedrals than you can ever pick up from free religion. A 25 percent discount on the price of constructing those buildings is worth the sacrifice of a state religion. Moreover, the effects of wonders like Ankor Wat (+1 hammer from each priest in city, obsolete with computers), the Spiral Minaret (+1 gold from each building associated with state religion in city, obsolete with computers) and the University of Sankore (+2 research for each building associated with state religion, obsolete with computers) are too much of an asset to sacrifice by giving up a state religion. Needless to say, you will avoid acquiring computers like the plague.

While you may have de facto free religion, actively spreading each faith and constructing temples, monastaries and cathedrals in honor of each, de jure you will never embrace disestablishmentarianism. Moreover, on the domestic scene, you will focus on spreading your state religion actively and uniformly from the beginning of the game in order to create an efficient empire. While you want to spread the other religions too, that can often wait until the middle or endgame. Your state religion is where you bread is buttered, especially as it is the source of your most important political alliances, through the course of the middle game.

C. Opening Tech Priorities

But equally important, your state religion is central to making the strong alliances that will unburden you of costly military investment and tedious wars. From the very beginning of the game, there is only one truly universal trade rule—open borders with anyone and everyone. The more open your borders are, the more likely other civs will pick up your religion and the more likely you will pick up any religions you didn’t invent. Ideally, everyone adopts your state religion as their own.

Your early tech order should look like:

1. Mysticism (enables monuments and Stonehenge)

2. Polytheism (founds Hinduism)

3. Meditation (founds Buddhism, allows monasteries)

4. Masonry

5. Monotheism (founds Judaism, enables Organized Religion)

6. Priesthood (allows temples)

7. Code of Laws (founds Confucianism)

8. Writing

9. Alphabet (enables tech trading)

10. Theology (founds Christianity)

11. Philosophy (founds Taoism)

12. Monarchy

13. Divine Right (founds Islam, enables Spiral Minaret and Versailles)

Note that I have you aiming to acquire Hinduism and not Buddhism as your first religion, despite the face that Buddhism is the cheapest religion to found in terms of beaker production. You are concerned with securing your first religion early. Your major constraint is that France doesn’t start with mysticism as a tech, so if there any of the AIs are interested in being religious, they are bucking for meditation right out of the gate. If they had mysticism in their starting package, odds are that they’ll beat you to Buddhism. Say they beat you out to Buddhism by a turn or two. Next, you’ll turn to polytheism. Odds are if there’s another AI who wants a religion, they may beat you to that. Before you know it, you’re chasing Judaism and still have no state religion thirty turns into the game. Aiming for polytheism means you are likely to score a religion on your first try. You don’t want to fall behind. If, by the time that you found Hindiusm, no one has invented Buddhism, go for meditation in slot three and try to score Buddhism. If someone already has it, you can delay meditation until later and pursue Judaism. Remember, Civ religions are like Pokemon—gotta get’em all. Be intelligent in your tech order so that you can keep the AI from scoring. Sacrificing Buddhism can often be a good move.

D. Early Diplomacy

Diplomacy runs on a system of penalties and bonuses. Diplomatic success is a matter of maximizing your positive penalties and minimizing your negative penalties. Remember, you have no weapons. You want no enemies and lots of friends. The most influential bonus is “caring for our brothers and sisters of the faith,” which can reach +8 with some AI civs. This bonus can easily offset minor sins and will make for your strongest assets through the end of the middle game. You must take the religious bond very seriously while still maximizing your popularity with those AIs outside your religious group. This requires very careful attention to etiquette.

As best I can tell, the AI views the world the way that many gay male couples in open relationships do. The basic rule is that fucking around (tech trade) is okay, but on-going relationships (multi-turn resource trades or multi-turn alliances) with other guys are not allowed. So trading tech is okay with anyone, but you should assiduously avoid multi-turn trade relationships with those outside your religious group.

Diplomacy is fairly constrained at the start of the game, as few players have a state religion. Remember, the rule is “Don’t have multi-turn trade agreements outside your religion until the onset of secularism.” Just like you want to practice safer sex when fucking around, while acknowledging that it’s only safer and isn’t completely safe, but without it you don’t get much action, so you must start building your religious coalition by opening your borders to everyone you can. This really is the only multi-turn arrangement you can abide until you have co-religionists with whom to trade. The only reason that you will enter into open border relationships is that you need to spread your religion and open borders are more effective than closed borders for spreading religion.

I stress that these initial open borders should be your only multi-turn trade relationship with powers outside your state religion group. Never trade resources with civs outside your state religion group. You will eventually have to drop the open borders after someone from your group decides to war on the recalcitrant power outside your religion. The more trade deals you are forced to break, the less happy the outside power will be with you. Turning down trade deals isn’t offensive, but canceling them is. Likewise, the outside power is going to want to re-open borders later. You mustn’t be too quick to re-open borders. First of all, by the middle game, they aren’t likely to change religion, so the open borders are less important. Moreover, the outside power is likely to get into another tiff with the AI in your religious group. The AI in your religious group will simply ask you to break off relations again. To preserve your close relationships with your brother or sister in the faith, you will of course have to break off the relationship. You will then incur a second penalty with the outside power. These penalties rack up. The outside power will become increasingly resentful the more times you break off relations. Minimize this effect by not reopening borders again.

You want to be careful in selecting your state religion. I usually grab the first religion I found, but sometimes, if your second or third religion spreads more quickly to your other cities and/or to neighboring foreign cities, it can pay to switch. If you are creating most of the world religions, you will obviously have some religion in common with most of the other AIs. I tend to pick the one shared by the most AIs, to generate the most natural allies.

Things spice up after discovering the alphabet, which enables tech trading. Tech trades are one-shot deals. Remember: one-shot deals are like one-night stands. The AIs in your religious group don’t seriously mind if you fuck around as long as there are no lingering ties with outsiders, so trade techs vigorously. My tech order, with its obsession with founding religions, will give you several expensive techs to trade. Most civs want to trade techs widely and are interested in trading packets of techs of equivalent beakers. Pick up lots of cheap practical techs (pottery, archery, mining, iron working, etc.) that you’ve missed this way. Don’t be afraid to sweeten deals with cash. I am pretty successful with a one gold-piece-per-beaker parity. Start trading with those in your religion to maximize brownie points and then work your way to outsiders with lots of tech to trade. Remember, if you are the first to make it to alphabet (very likely) then don’t trade that tech away too quickly, as you are the only tech trader on the block. Prolong that monopoly within reason. Obviously if someone within your religious group asks you for the tech as a favor, give it to them, as that enhances your diplomacy score.

Requests for help and demands for tribute are annoying and, unfortunately, you’ll pretty much cave to most requests. Remember, you are peaceful planet with no weapons. Often, those outside your bloc will ask for help. Unless the help is exceptionally onerous (e.g. Shaka is one of your immediate neighbors and is asking you for military tradition), it pays to grant it, even if it hurts. Likewise, if a foreign power asks for the tech as tribute, it usually pays to give up the tech unless it is a military tech that will likely be used directly against you in the short-term. For some silly reason, they like you after that. Go figure. The only time it’s safe to refuse onerous requests is when they’re offered as trades. So if Cyrus offers you iron working and a hundred gold pieces for radio, for example, feel free to send him packing. Unlike demands for tribute and requests for help, you can always turn down trade requests without fear of insult. At least, this practice hasn’t bitten me in the ass so far.

E. City Management and Expansion

Your goals for the opening game:

(1) Build a territorially large empire, to eventually be packed with cities. You will need many cathedrals to pump up your culture values in your top three cultural cities. This means you will later need oodles of temples.

(a) Remember that you don’t want to build too many cities too quickly, as this will ruin your economy. Note that in Civ 4, there isn’t an effective limit on the number of cities. Rather, your limit centers around adding too many cities at one time. Add them slowly but surely.

(b) Work instead on maximizing territorial acquisition by building cities that are somewhat far apart from one another. One of the nifty things about being Louis XIV is that you start producing culture immediately, just for being you. Build Stonehenge and each city will start life with an extra +1 culture above that. Your high cultural production rate as France will allow your borders to expand quickly, creating a connected, contiguous empire. You can later fill in the unused land within your borders with new cities.

(c) Don’t be timid about getting into pissing matches with the AI over territory. The AI will be quite deliberate about building cities next to yours in order to “box you in.” It will deliberately leave large gaps between their capital and their new cities in order to build a city adjacent to yours. Don’t hesitate to surround their city with new cities of your own. Remember that you will very likely draw adjacent AIs into your religious alliance. They’ll love you as a brother or sister of the faith. If the subjects that they so stupidly planted near your cities desert their cause to bask in the superiority of your culture, how can they really mind? After all, secretly, they themselves yearn to throw in the towel and be ruled by you. That is, they wish to be ruled by you until liberalism. After that, they lose their sense of deferring to their cultural superiors. But by then, the cities will be yours.

(2) I recommend grabbing Stonehenge as your first wonder. Adding a monument to each city will give you the early cultural advantage in seizing territory.

(3) There are two resources you want more than all others: stone and marble. These are vital for building early wonders. Make serious efforts to acquire one if not both of these.

(4) Select a single city to be your great people farm. Ideally it should be built on a desert river with fertile flood plains. You want it to grow to be huge. Typically, this is my capital, but if you find, say, a two- or three-river flood plain, it surely helps to build a city there and make it your great people farm.

(5) Center your wonders in only three cities. Often these will be among your first four cities. Show some flexibility here, but commit by the middle game. This is particularly important for your culture-producing wonders. Later cities can be financial and production powerhouses. These are appropriate places for non-cultural wonders.

(6) Remember, you are George Lucas’ small planet with no weapons. I do create initial warriors to protect my cities against barbarians, but often those warriors will not be upgraded until the discovery of liberalism and gunpowder in the endgame.

II. The Middle Game: Loving and Caring Brother or Sister of the Faith

In my view, the transition from the opening game to the middle game is marked by the expansion of your borders to the ocean or the borders of other states, i.e. the expansion of your state to occupy all the “free” land available to it. I rarely seek to create overseas colonies. Like most other versions of Civ, it rarely seems to pay to be a naval power. Overseas conquest is even more costly in Civ 4 than the other iterations and navies are usually used simply to bombard cities to ease the job for land units or simply to annoy you. I build naval units only as needed. Whole games go by where I don’t build any ships other than workboats. Under our strategy for cultural victory, the middle game is about balancing a building program

A. The Democratic War Theory

The middle game in our particular strategy is a time to build cultural edifices, spread your various religions and lay out economic infrastructure. “But what about war?” you ask. You aren’t telling me that you can continue until gunpowder with nothing garrisoning your cities nothing but fuckin’ warriors, are you? In the words of the immortal Dinur Blum, “Yes. Yes I am.”

Civ 4 seems fairly unique among the other iterations of the game in that you can avoid warfare fairly easily. This is especially true for the Middle Ages. Civ 4 is fundamentally anti-Kantian and neo-conservative. In Civ 4, the medieval religious worldview dominated by monarchies is, ironically, fundamentally peaceful. It is rare that I am forced to make war prior to liberalism. In contrast, the advent of liberalism and free religion is the most likely time one will experience war in our posture as “a small planet with no weapons.” The moral of the story is that in Civ 4, liberalism is for neo-conservative gun-toting types. Religion is the path to perpetual peace.

Your strategy is to cultivate an alliance centering around one of your many religions (remember, following the tech order recommended for the opening game, you probably have most of them). In the transition to the middle game you will typically see an emerging religion. Adopt it. Then look around and see who you want to get on your side. Typically, conversion can be achieved by using missionaries to convert three of their cities. Very few of the civilizations put much effort into uniformly spreading their state religion. With very few exceptions, converting three of their cities will tip the balance in favor of your religion of choice. The AI will change religions in order to reap the benefits of having a state religion that is more present in its cities.

Trade resources with everyone who adopts your religion. Give occasional or even regular bargains. Show you care for your brothers and sisters of the faith. So you’re a soft touch—who cares? On the Last Day, the Good Lord won’t ask you if you gave too much to beggars like Catherine the Great (although I must say that I have a consistent urge to tell the little slut to stow her smile and batting eyelashes, I’m queer and could really care less). And, recalling more worldly concerns, when you’re a small planet with no weapons, face it: it doesn’t pay to be stingy! Remember the most important fact of all: you have no onerous military for which to pay. You can afford generosity. Remember, while the competition is building catapults and duking it out like the primitives that they are, you’re building the Great Civilization of Untold Wealth and Glory! Your population revels in salons, temples and cathedrals while theirs squats in their hovels. Surrounded by such splendor, munificence is an expense you can afford.

The bottom line is the “We care for our brothers and sisters of the faith” bonus typically goes as high as +6 and can even reach +8 with the likes of Isabella. Add to that the +4 bonus for “fair trade relations” (i.e. they rape you and you smile) and the members of your alliance will adore you. If you’re good at spreading your religion, you can become the darling of the world until liberalism. It’s such a pity that you can’t build the United Nations before liberalism. The diplomatic victory would be an easy triumph in the medieval era.

B. Diplomatic Strategy

Now, Talal, I can hear you say. It can’t be that easy. Well, you’ll be shocked to see that it is just that easy in many iterations of Civ 4 at the warlord level. Of the fifteen or so iterations I’ve played while starting to write up this strategy (I’ve played another dozen or so while writing it up), about a dozen have run very smoothly with minimal fuss. In most iterations, I can’t even build the Heroic Epic, because I don’t have any units that are tough enough to qualify. Often my toughest units got that way fighting barbarians. That said, naturally, this strategy isn’t completely foolproof. The moral of the story is not to be a fool and, instead, be a keen diplomat.

Your basic strategy in building an alliance follows the following rules:

(1) Your first priority is to add any warmongers on your borders to your religious alliance. These guys have to be secured before anyone else and are a serious concern in the opening game. They must be secured by the middle game.

(2) Don’t be distracted by the emergence of larger, non-warmonger states in a religious alliance if you haven’t secured your warmongers on the border. You may want to join the alliance of the cool kids, especially when they adopt your current state religion, but you need to secure that warmonger far more urgently, even if it means you can’t be friends with the cool kids. It hurts, I know, when three nifty powers accept your state religion and the bordering warmonger latches onto one of your secondary religions instead, but dump your state religion in favor of the warmonger’s choice. You’ll pay dearly if you don’t.

(3) Don’t offend AIs. Give them gifts and cave regularly on tribute. You can afford to be generous. The only time you really want to be stingy is when you are building a wonder and an AI wants the tech so that they can beat you to it. Be stingy then. No, repeat, no other civilization can be as fabulous as yours. You may never deny yourself a single splendor when pursuing the cultural victory. Remember, you can always make a gift of something else, if they’re asking to trade. If they ask for help and/or tribute and caving means that you’re going to lose the wonder, use your common sense on how much you can afford to offend the AI in question. Losing a wonder sucks, but sometimes it’s needed. But again, try to avoid denying yourself any splendor. Taking a reputation hit sucks, but losing a wonder can suck worse.

(4) By the middle game, you are going to have to cut off the universal open borders. Be prudent in selecting who to annoy. Obviously, you never betray a brother or sister of the faith to a heathen. Those requests you simply rebuff. In the cases of an infidel warmonger demanding a cessation of relations with an infidel non-warmonger, sell out the peacenik. If the infidel peacenik approaches you first about the infidel warmonger, rebuff the peacenik. Your goal is to accommodate warmongers while maintaining your religious alliance. Your worst grief is if you get a rupture within your alliance, i.e. one ally attacks another ally. See Ragnar below.

(5) Don’t get distracted by your hopes of converting a large neighboring non-warmonger country. If someone in your alliance (usually a warmonger) demands you close off the open borders with a non-warmonger infidel, always cave. Give up on expanding the alliance. It’s just not worth it. The warmonger will resent you and you’ll pay later. Moreover, you’ll probably get more than one of these demands in succession and converting an AI takes time. Each rebuffed request lowers your score. Odds are you wind up pissing off your warmonger and never actually get the peacenik infidel converted. This is often true of Hatshesput. She just isn’t worth it.

(5) After you close borders on an infidel, never re-open them. You’ll be asked to cut them off again the next time your warmonger wants to beat up on them. Each cut-off counts against your popularity score. Just cut them off the once and only do one-off trades from then on. One break in trade relations can easily be weathered. Several will bite you in the posterior.

C. The Problem Children of Civ 4

Civ 4 has problem children. Knowing something about the leader personalities is a serious asset. You particularly need to manage what Maltz (gotta love the handle) at Civfanatics.com calls the “zealots” and rather too optimistically calls the “pet dogs.” The archetypical zealot is, of course, Isabella. The pet dogs are essentially the warmonger leaders like Montezuma, Ragnar, Tokugawa, and Shaka.

(1) Zealots

(a) Isabella—The Biggest Bitch of Them All

In Civ 3 Isabella was this absolutely fabulous, glamorous woman from the Mediterranean who made flamboyant requests, but always said, “You make me so happy, Little Bear!” whenever I gave her what she wanted. I could imagine chatting with her at a streetside café, sipping espresso. In contrast, Civ 4 Isabella is a dour, fanatical, hyper-religious little girl. Many of the denizens of Civfantics.com call her “Izzy.” Sadly, the nickname fits. She is undoubtedly Civ 4’s biggest problem child.

Your first problem dealing with Izzy is that she must, repeat, must have a religion. She will reliably beat you to Buddhism. She can often beat you to Hinduism. In fact, I’m beginning to think that she often targets Hinduism first, although I’ve seen her hit Buddhism first a few times. I find in any game where I fail to land Hinduism, odds are that Izzy is in the game. If she lands Hinduism, try for Buddhism. If there isn’t anyone who is particularly religious in the game, then the odds are good that you can pick Buddhism up, as Izzy doesn’t have a Pokemon plan of her own. She is a one-religion-kinda girl.

Once she has a state religion, she rarely changes it and adopts theocracy as soon as possible, closing down conversion possibilities, even if she opens her borders. It will rarely work out that she is forced to pick up one of your religions. As you will be good at spreading your key religion, your religion, not hers will spread globally. Therefore, she is very often going to be outside your religious alliance and will require extensive management.

If you are very successful at building a large, global religious alliance and Izzy falls behind in tech, then you will have fewer problems. She will simply try to bully you for key resources that she lacks, like coal, oil or iron. Believe it or not, if you cave to these demands while she’s weak, she’ll adore you. She just loves her military resources. The trick is to feed her when she can’t afford to bite your hand. She’ll just purr. She doesn’t purr nearly as much when you feed her when she can afford to bite your hand. Moreover, please note that while she may not feel she can attack you, she’ll still attack others where she can. As a result, she’s a costly bitch to keep if you are trying to avoid being dragged into combat.

When she lucky enough to develop an ally or two, she can be a serious irritant. If she’s getting lucky at building a religious alliance, consider joining, if you can pick up her religion. She’s fiercely loyal to her brothers and sisters of the faith and is completely disinterested in free religion. She’ll typically stay loyal to the end if you share a religion, by which time she’s likely to behind in tech and pathetic. If you can pick up her religion, she’ll love you forever.

Likewise, after liberalism and the secularization of the other players (for me, the segue from the middle game into the endgame), it may be worth your while to go to the trouble to convert to her religion if you’ve managed to acquire it by the later stages of the game. Strangely, religious AIs don’t seem to have a bias against secularists at all (can you tell the game was designed by secularists who don’t really understand how religious people think?). The general movement of most AI players to secularism means that, suddenly, Isabella, whose identity is as locked into religion as yours is with this strategy, has lost all targets but you. This effect is especially pronounced when you border Spain. She won’t invest nearly as much in her culture as you will. In the endgame, your cultural production will be so grand that your borders will sweep across what used to be her territory (more on cultural bombardment in the endgame below), as her citizens abandon her due to her obvious cultural inferiority. What can I say? The people have taste. Avoiding war means adopting her religion.

Delightfully, if you border Isabella, this will be quite easy. Her citizens will bring along her religion with them as they flock to join your fabulous culture. Yes, retooling your fabulous culturo-economic research machine to her state religion can be inconvenient and a little costly, but not as costly as war, especially war without an army. Remember to convert to her religion early so that the full +8 bonus has time to manifest. If the bonus isn’t high enough and she’s really having territory sheared away, she will attack you, even if you are her brother or sister of the faith. I have had to arm early in one game to fight her off when I wasn’t able to convert early enough.

(b) GandhiWeird and Irritating Little Fuck

He’s not a warmonger like Isabella but, like Isabella, he must have a religion. If you get beaten out to both Hinduism and Buddhism, the odds are that both Gandhi and Isabella are in the game. Much like Hatshesput below, Gandhi’s always unpopular and I’m not exactly sure why the other AIs hate him. Everyone will want you to break any deal you have with the little fucker. Avoid him in an alliance wherever possible. His unpopularity will make you suffer. Even if you have the same state religion, you might seriously consider only making tech trades. Too many people will want you to break your trade deals with him. What sucks about this is that Gandhi never stops asking for deals. If he’s in your alliance, you may have to trade techs with him just to keep him at the “pleased” level. He definitely loves it if you give him a bargain. His +4 “fair trading” stat crops up quickly.

He’s also a pain in the ass outside of your alliance. Again, he never stops asking for trades. He’ll want to open borders with you every ten minutes or so. He’s irksome. He also refuses to talk for turn upon turn if you break a trade relation with him. Plus, the little shit actually attacked me four or five iterations ago. I really don’t have his psyche down. What’s funny is that after I beat him in the war, I later adopted universal suffrage and he really started to love me. If you adopt his preferred civics, apparently he’ll forgive anything. He’s a weird and irritating little fuck.

(2) The Divas

(a) Hatshesput—The Little Diva

Hatshesput isn’t a zealot, but she can be irritating, due to her lack of popularity and her need to express her terminal uniqueness. First, she’s never popular. There are always players who will want you to break off ties with her. I’m not sure why, exactly. I suspect that this is because she, like your Louis XIV character, has the creative attribute. Her borders will expand rapidly due to the extra cultural production, pressuring her neighbors. Unlike your Louis XIV, however, Hatshepsut probably doesn’t spend as much time finessing her neighbors with diplomacy as you will if you use the strategy outlined here. So you might want to avoid a religious alliance with her if she’s not located on the map in some way that makes it vital that she be part of your alliance. You will pay a price in popularity being loyal to her, especially when she borders many other states.

In the opening game, unless Hatshepsut’s missed out on developing her own religion, she will always abandon your faith for one of her own. Often you’re in luck. She’s not as hell-bent on immediately founding a religion as Izzy, so your Pokemon routine may work and you’ll get ‘em all beforehand. But in some iterations, she’ll develop her own religion. “No problem,” you say to her. “I ain’t too proud. I’ll adopt your religion, baby. Let’s just get our alliance on.”

This is easier said than done. Say you adopt her religion. Unlike Izzy, Hatshepsut is always fond of open borders and rarely seems to adopt theocracy, so it’s likely you can get pick her religion up and transplant yours. “Great,” you’ll say. “We are one big happy fleet.” The problem is, Hatshesput has to be special, so the bitch will then switch again to a different religion, maybe even your old religion, just so she can show her the world she’s unique. “Ha!” you can hear her saying. “I don’t ever take the lead from the human player. He may have an actual brain, but I’m still special!

Worse yet, the fuckin’ bitch has spiritual as one of her attributes, so she can change religions at whim without experiencing anarchy. This guarantees that you’ll never be able to keep up in her game of switching religions to be unique. You’ll ruin any forward momentum in your culturo-economic program and still not get anywhere with her.

Lesson learned: Don’t try to convert to her religion early in the game. If you need Hatshepsut in your alliance, don’t bother with her until the middle game. The only way you can lure her from her own religion is to integrate her into your alliance by converting three of her cities to your state religion. She may need to be special, but like anyone else, she sees the benefit of having more of her cities belong to her state religion than less, i.e. she won’t pay an economic price to be special. Given the importance of focusing on expansion and wonder creation in the opening game, you probably won’t be able to afford the missionary investment before the middle game. Hatshesput cannot be an early ally. If you pick her up later, you pick her up, but she can’t be the cornerstone of an alliance.

(b) Chairman Mao (ironically) is an exception among the leaders in that he will spread his state religion uniformly across his empire. Converting him proved impossible in the last iteration I played with him, i.e. I’ve spread my state religion to seven cities and still no conversion. The logic behind his strange position on the opiate of the masses eludes me. Of course, Gandhi made war on me last game, so the AI, while somewhat in character, obviously is never a total match.

(3) “Pet Dogs” or Warmongers

Your general strategy with warmongers will depend on their location with respect to you. Your first religious priority is to pull the “warmonger next door” into your alliance. Be extra generous. Make them love you. They have claws and you’re a small planet with no weapons. Moreover, if you’re their only neighbor, very often entering a religious alliance with them early will marginalize them for the whole game. Warmongers become powerful by winning wars. If they have no one upon whom to war because they love their only neighbor, they just atrophy.

If you have a buffer zone between you and the warmonger, especially if the buffer zone doesn’t consist of members of your religious alliance, you can often ignore the remote warmonger. One game, Monty was across the continent from me with Saladin and Hatshesput as the buffers. I allied with Saladin early. Naturally, Hatshesput refused to join our alliance. She needed to be special. So Monty comes along and wipes out Hatshesput. My huge cultural production allowed my borders to sweep into her former territory after her culture had been eradicated. Monty likes to destroy cities, but doesn’t have a ready supply of settlers to replace the territory. I quickly founded new cities there and, essentially, took virtually all the territory Monty conquered for myself. And all the people rejoiced!

When warmongers bully me, I usually cave, except for giving military techs to them when they look likely to make war on me next turn. It’s usually not worth the trouble to defy them. The major exception is when they finally get too “annoyed” and start making multiple outrageous demands in a short time period. This means the AI has already decided to go to war with you and is just looking for an excuse.

When they get into that snitty mode, I’ve never managed to buy them off. I don’t even try anymore. If things get that bad, the war is inevitable. You need to make sure that things don’t get that bad by providing a ready supply of gifts. The upshot is that if this happens toward the end of the game, by that point, hopefully you have become a large planet with weapons.

Also, see if you can keep warmongers busy by encouraging them to fight each other (this is Maltz’s “pet dog” idea). As you conduct diplomacy, keep an eye on who they might like to make war on. Pay them to fight the people they want. If they’re fighting the people they want, odds are they aren’t going to be fighting you. I really haven’t made enough use of this strategy yet. I tend to get too relaxed about diplomacy at times. You’ve got to watch the little AIs like a hawk. They have all these irritating foibles that need regular, patient management. You’d think the little shits would learn to just bask in my splendor, but alas, no. They all want their special attention.

Here are the warmongers who typically have shown up in my games:

(a) Saladin—Your Ideal Warmonger

Saladin is the ideal warmonger in your alliance. He loves having a religious ally, is quite reliable and, when it comes to bribes, is a fairly cheap date (unlike Catherine the Great or Gandhi). He’s never attacked me when I’ve been a brother of the faith. The key is to remember that he loves theocracy. If he’s on your border, the trick is to convert him or convert to his religion early. Once’ he’s adopted theocracy, you’ll have to convert to his religion. You won’t be able to spread yours in his territory.

(b) Tokugawa—Generally Manageable If You Nab Him Early

Unless Tokugawa happens to be isolated on a large continent where he can expand, he’s rarely a threat in the middle or endgame, especially in Warlords. He is aggressive and protective in Warlords, which is a sucky combination for winning games. Having a seasoned military is just not that much of an asset in Civ 4. Building an army large enough to facilitate conquest distracts from building infrastructure, which means Tokugawa inevitably falls behind in tech. The only game-dominating Tokugawa I’ve seen had a continent to himself.

If you share borders with him, however, you must, must, must ally with him early in the game (i.e. convert him to your faith or adopt his). The expanding borders created by this cultural victory strategy place him under immediate pressure, as he has no cultural priorities at all in the early game. His early military advantage combined with the weak military advocated this particular cultural victory strategy means that Tokugawa will be at your throat in the early game if you don’t forge an alliance quickly. Your advantage is that he doesn’t really found religions of his own, so if you neighbor him, there’s a good chance that he winds up picking up your religion.

If he doesn’t pick up your religion quickly, the situation can become quite thorny. Tokugawa does seem to have the medieval Japanese isolationism that his real life counterpart had. Getting him to open his borders to your missionaries in the early game is quite difficult. Moreover, he may well pick up someone else’s faith and then, you’re really screwed, because your faith becomes a heathen religion for the guy and he hates your guts. I’ve had one abortive start where Tokugawa picked up someone else’s religion and bordered me. It’s like building an empire next to a hornet’s nest. Not fun at all.

But most games, he’s quite manageable. He likes to adopt a religion. Odds are that he picks one of yours. Just convert to that, no matter the cost in terms of having to spread the religion through your domains. You don’t want to border him and not be a brother or sister of the faith.

(c) Montezuma

Monty is bloody. Having him in your alliance will require extensive management, as he loves making war. His affections don’t come cheaply. If he borders you, convert to his faith ASAP. You need the brother and sister of the faith factor to grow to his max for him to be manageable. That max is fairly low (like +3 or +4), so get in with him early and give him lots of presents to keep him happy.

(d) Ragnar

Ragnar is a rough guy to have in your alliance. He’ll make war on other members of your alliance. I’m not sure about how to deal with this. My instinct at this point is to never have open borders with him after the opening game and never make multi-turn trades with him, i.e. treat him as if he were an infidel, except pepper him with regular once-off gifts. This way, you’ll piss him off by not breaking relations with other members of the alliance, but you won’t piss the rest of the alliance off. I’ll have to see how this works out the next time he crops up in the mix.

(e) Shaka

Shaka is only loyal if he’s been allied with you for a long time. You can have an almost clean milk-bottle with him (no negative penalties) and if he’s only recently converted to your religion, he’ll attack you on a dime if he thinks you’re weak and he can pick up a few cities. He’s the most like a Civ 3 warmonger of the bunch. He can have absolutely no beef with you diplomatically and will attack because you are weak. As far as I can tell, he is the warmonger least mesmerized by diplomacy. If he’s in your game, you need to start taking care of him early. He is guaranteed to be a thorn in your side if he is not a long-standing member of your alliance.

D. Middle Game Tech Order

I’m assuming that in the opening game, you acquired the basic technologies that allow you to set up your economy by trading your high-beaker religious civs, e.g. philosophy, for large packages of common techs. So I’m not going to rank things like iron working on this list. When last we discussed tech, you’d just acquired divine right. Start building Versailles and the Spiral Minaret immediately. Hold back on trading divine right until you’re done with Versailles. Versailles is a popular wonder and AIs will want you to give them Divine Right in order to beat you to it. Unless you estimate that you’ll be in bad diplomatic shape if you don’t cave, this is where to rebuff them. Having Versailles means that, once you’ve built the Forbidden Palace, you can have three capitals. This makes your economy very strong.

1. Paper (this gives you the University of Sankore)

2. Education (enables university, which adds culture and improves tech acquisition)

3. Liberalism (enables free speech, which adds 100% to your culture and, if you get there first you get a free tech—for me this is usually gunpowder)

4. Gunpowder (you can’t be a small planet with no weapons forever, after all)

5. Civil service

6. Nationalism (especially if you have marble—the Taj Mahal has a nifty cultural production per turn)

7. Military Tradition

8. Literature (hopefully you will have traded for this already)

9. Drama (this gives you the theater, plus you now can turn up the culture slider a few notches—again, hopefully you will have traded for this already)

10. Music (this gives you cathedrals, which are critical to the endgame—again, hopefully you will trade for this again)

11. Calendar (this one is complex. You don’t want to pick it up too soon because it cancels the impact of Stonehenge. But you can’t build plantations until you get it. Moreover, you eventually need it if you are going to get to Astronomy and building salons. If you don’t have calendar by this point through tech trades, you need it now)

12. Optics

13. Astronomy (this gives you the salon, a research boost with a free artist)

14. Printing Press (handy for the economy)

15. Replaceable Parts (converts forests into lumbermills, the environmentally sound way to develop your economy)

16. Scientific Method (this one hurts, as it wipes out all your monasteries. But you need it to get to the all-important radio. Just bite the bullet).

17. Physics

18. Electricity (Broadway is another cathedral with tradable fringe benefits)

19. Radio (the Eiffel Tower is central to your efforts, as it gives you a broadcast tower in each city—100% culture production bonus. Moreover, Rock’n Roll is another cathedral with the same sort of nifty trading bonus as Broadway)

20. Mass media (this gives you Hollywood, again a cathedral with a nifty trade bonus and also the United Nations, which is your backup plan to victory)

E. Middle Game Building Priorities

I don’t know if my building priorities in the middle game have really jelled. Rather than develop concrete target lists, I have a few fluid rules.

1. Concentrate culture-producing wonders in your three Cities of Limitless Karma (CLK). Remember the goal is to build three cities with a cultural value of 50,000 points. Avoid wasting culture producing wonders a city that is not destined to have legendary culture. I find I am fairly confident about the identities of my CLKs by the middle game.

2. Focus on making your second-tier cities into economic and production powerhouses. Every empire needs these. Your disadvantage in the opening game is that, beyond building roads to marry your cities to your resources, you won’t really be doing much with your first cities but creating wonders and occasionally generating missionaries. It’s pivotal that your second-tier cities be able to complement the CLKs by being highly productive.

3. Recall that you want three capitals—You need to think about spacing. You should be able to build Versailles early enough that the city where you chose to build it is actually one of your three legendary cities. When it comes to the Forbidden Palace, you may have to build it outside of the CLKs in order to place it where it will have the most economic impact. This is a balancing act.

4. Lavish your whole empire with temples and monasteries, making certain to favor your state religion in building order. Favoring your state religion is always important as the Spiral Minaret and the University of Sankore will make your temples and monasteries generate extra revenue and beakers. Depending on city size and the number of luxuries with which your empire has been blessed, building other religions’ temples before building your state religion’s monastery may be important to keep the people happily at work. But after maxing out state religion buildings, I usually prioritize temples over monasteries.

5. Lavish your whole empire with libraries, theaters, salons and universities. All but theaters are critical to your scientific efforts. Moreover, all but salons directly produce culture. This keeps border pressure up on your irritating neighbors who dare build cities so close to your splendor.

6. Build banks, courthouses, markets and grocers, first in your second-tier cities and then integrate them into the CLKs as gaps come up and you can’t build cultural edifices. Use common sense about the order in which to build them. Start with banks, as they bring this highest bonus. If a city is suffering from health problems, obviously putting in the grocer first makes more sense. If you are at war, obviously churning out cavalry is more important.

7. Keep an eye on health and happiness. The lack of “civil disorder” in Civ 4 means these factors can slip under your radar for extended periods of time. You should rarely have happiness problems with all your religions and their accompanying temples. Health is a more serious challenge. Build aqueducts and granaries promptly. This is a particular weakness of mine. Since Civ 1, where I learned that big cities are stupidly costly cities, I’ve always been bad about city growth. I need to learn to be more lavish with public health investments. Bigger cities are much more helpful in these later iterations of Civ.

8. As the middle game draws to a close and you invent liberalism, begin military industrialization. Now is the time to build barracks and stables. It’s time to replace those damned warriors with musketeers and cavalry units. You will always be the weakest power, but war becomes increasingly defensive as the game progresses. If you have diplomatic savvy, you should be able to hold off the bastards for ten turns until you can buy peace. If you are ahead in tech, you may well be able to build the Pentagon.

III. The Endgame: Dropping the Cultural Atom Bomb

You now have the wherewithal to construct the final wonders of your career: the Eifel Tower, Broadway, Rock ‘n Roll, Hollywood and the United Nations. The first four have significant cultural value and should be constructed in your CLKs. The UN can be built anywhere convenient. By this point, typically one or two of your CLKs have only mediocre productivity, as the industrial cities may now have factories. As it is imperative to construct the cultural wonders in the CLKs, don’t waste that precious production capacity for the UN. Build it anywhere.

A. The Divorce from Science

Once science has given you the mass media, it really has rather little to offer you. You need to make an economic decision now about how much more technology you really need. You may want factories, you may need military equipment—pick up what you need. But really, it is now time to shed the repressive, choking skin of technical empiricism and embrace fully the decadence of unstructured spirituality and unrestrained self-celebration. It is for your people to experience a lifestyle divorced from economic and technical limitations, in which their every libidinal desire is satisfied by participating in a culture of ultimate and intoxicating superiority. Now the time has come to slide the slider to 100 percent culture, zero percent science. Marx’s dream of communism was nothing compared to this. This friends, is the true end of history.

B. Construction

Once the slider slips over to full culture, your CLKs should produce roughly 400-700 units of culture per turn. Your goal is to push this per turn average as high as possible by constructing as many cathedrals as possible in your CLKs. This means you need to spread every religion you have to as many of your cities as possible in order to build at least nine temples for each religion, giving your one cathedral per CLK per religion. This is how you max out cultural production in your CLKs.

If you are at war, you may need to divert non-CLK production to weapons. When not building temples, you can always divert your non-CLK production toward science, if need be. The endgame really is all about the CLKs. When the CLKs are not building wonders or cathedrals, divert their production to culture. After a CLK has reached 50,000 culture points, you can divert its production to whatever else you need.

C. Diplomacy

Now that you have founded the UN, elections will be possible. So much will rest on the identity of your opponent. If it’s Izzy, you may well win the diplomatic victory, as everyone hates her in most iterations. If you have an opponent who is fairly loved and you win the election, you need to sumptuously bribe the AIs with gifts of technologies, luxuries, hit movies, hit songs, and hit musicals. You want to keep them voting for you. Once you are secretary general, never propose free religion or free speech. Free religion drives a stake into the heart of your productive machine. Free speech means AIs who have not adopted free speech will adopt it, and gain a 100 percent bonus to their cultural production, which may serve to limit the spread of your borders across their territory. If another AI is secretary general, oppose free religion and free speech. Usually you can win on free speech. Free religion can be iffy, as few AIs are religious in modernity.

Don’t give away any of the critical cultural techs (electricity, radio and mass media) until you have built the appropriate wonders. You can’t let the AI have these key wonders first.

D. Victory

When your CLKs have all reached 50,000 you win. Life is sweet.